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-
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-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- NNNNAAAAMMMMEEEE
- perlobj - Perl objects
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- First of all, you need to understand what references are in Perl. See
- the _p_e_r_l_r_e_f manpage for that. Second, if you still find the following
- reference work too complicated, a tutorial on object-oriented programming
- in Perl can be found in the _p_e_r_l_t_o_o_t manpage.
-
- If you're still with us, then here are three very simple definitions that
- you should find reassuring.
-
- 1. An object is simply a reference that happens to know which class it
- belongs to.
-
- 2. A class is simply a package that happens to provide methods to deal
- with object references.
-
- 3. A method is simply a subroutine that expects an object reference (or
- a package name, for class methods) as the first argument.
-
- We'll cover these points now in more depth.
-
- AAAAnnnn OOOObbbbjjjjeeeecccctttt iiiissss SSSSiiiimmmmppppllllyyyy aaaa RRRReeeeffffeeeerrrreeeennnncccceeee
-
- Unlike say C++, Perl doesn't provide any special syntax for constructors.
- A constructor is merely a subroutine that returns a reference to
- something "blessed" into a class, generally the class that the subroutine
- is defined in. Here is a typical constructor:
-
- package Critter;
- sub new { bless {} }
-
- That word new isn't special. You could have written a construct this
- way, too:
-
- package Critter;
- sub spawn { bless {} }
-
- In fact, this might even be preferable, because the C++ programmers won't
- be tricked into thinking that new works in Perl as it does in C++. It
- doesn't. We recommend that you name your constructors whatever makes
- sense in the context of the problem you're solving. For example,
- constructors in the Tk extension to Perl are named after the widgets they
- create.
-
- One thing that's different about Perl constructors compared with those in
- C++ is that in Perl, they have to allocate their own memory. (The other
- things is that they don't automatically call overridden base-class
- constructors.) The {} allocates an anonymous hash containing no
- key/value pairs, and returns it The _b_l_e_s_s() takes that reference and
- tells the object it references that it's now a Critter, and returns the
-
-
-
- PPPPaaaaggggeeee 1111
-
-
-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- reference. This is for convenience, because the referenced object itself
- knows that it has been blessed, and the reference to it could have been
- returned directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
- In fact, you often see such a thing in more complicated constructors that
- wish to call methods in the class as part of the construction:
-
- sub new {
- my $self = {};
- bless $self;
- $self->initialize();
- return $self;
- }
-
- If you care about inheritance (and you should; see the section on
- _M_o_d_u_l_e_s: _C_r_e_a_t_i_o_n, _U_s_e, _a_n_d _A_b_u_s_e in the _p_e_r_l_m_o_d_l_i_b manpage), then you
- want to use the two-arg form of bless so that your constructors may be
- inherited:
-
- sub new {
- my $class = shift;
- my $self = {};
- bless $self, $class;
- $self->initialize();
- return $self;
- }
-
- Or if you expect people to call not just CLASS->new() but also $obj-
- >new(), then use something like this. The _i_n_i_t_i_a_l_i_z_e() method used will
- be of whatever $class we blessed the object into:
-
- sub new {
- my $this = shift;
- my $class = ref($this) || $this;
- my $self = {};
- bless $self, $class;
- $self->initialize();
- return $self;
- }
-
- Within the class package, the methods will typically deal with the
- reference as an ordinary reference. Outside the class package, the
- reference is generally treated as an opaque value that may be accessed
- only through the class's methods.
-
-
-
-
-
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-
-
-
- A constructor may re-bless a referenced object currently belonging to
- another class, but then the new class is responsible for all cleanup
- later. The previous blessing is forgotten, as an object may belong to
- only one class at a time. (Although of course it's free to inherit
- methods from many classes.) If you find yourself having to do this, the
- parent class is probably misbehaving, though.
-
- A clarification: Perl objects are blessed. References are not. Objects
- know which package they belong to. References do not. The _b_l_e_s_s()
- function uses the reference to find the object. Consider the following
- example:
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
- This reports $b as being a BLAH, so obviously _b_l_e_s_s() operated on the
- object and not on the reference.
-
- AAAA CCCCllllaaaassssssss iiiissss SSSSiiiimmmmppppllllyyyy aaaa PPPPaaaacccckkkkaaaaggggeeee
-
- Unlike say C++, Perl doesn't provide any special syntax for class
- definitions. You use a package as a class by putting method definitions
- into the class.
-
- There is a special array within each package called @ISA, which says
- where else to look for a method if you can't find it in the current
- package. This is how Perl implements inheritance. Each element of the
- @ISA array is just the name of another package that happens to be a class
- package. The classes are searched (depth first) for missing methods in
- the order that they occur in @ISA. The classes accessible through @ISA
- are known as base classes of the current class.
-
- All classes implicitly inherit from class UNIVERSAL as their last base
- class. Several commonly used methods are automatically supplied in the
- UNIVERSAL class; see the section on _D_e_f_a_u_l_t _U_N_I_V_E_R_S_A_L _m_e_t_h_o_d_s for more
- details.
-
- If a missing method is found in one of the base classes, it is cached in
- the current class for efficiency. Changing @ISA or defining new
- subroutines invalidates the cache and causes Perl to do the lookup again.
-
- If neither the current class, its named base classes, nor the UNIVERSAL
- class contains the requested method, these three places are searched all
- over again, this time looking for a method named _A_U_T_O_L_O_A_D(). If an
- AUTOLOAD is found, this method is called on behalf of the missing method,
- setting the package global $AUTOLOAD to be the fully qualified name of
- the method that was intended to be called.
-
-
-
-
-
-
- PPPPaaaaggggeeee 3333
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-
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- If none of that works, Perl finally gives up and complains.
-
- Perl classes do method inheritance only. Data inheritance is left up to
- the class itself. By and large, this is not a problem in Perl, because
- most classes model the attributes of their object using an anonymous
- hash, which serves as its own little namespace to be carved up by the
- various classes that might want to do something with the object. The
- only problem with this is that you can't sure that you aren't using a
- piece of the hash that isn't already used. A reasonable workaround is to
- prepend your fieldname in the hash with the package name.
-
- sub bump {
- my $self = shift;
- $self->{ __PACKAGE__ . ".count"}++;
- }
-
-
- AAAA MMMMeeeetttthhhhoooodddd iiiissss SSSSiiiimmmmppppllllyyyy aaaa SSSSuuuubbbbrrrroooouuuuttttiiiinnnneeee
-
- Unlike say C++, Perl doesn't provide any special syntax for method
- definition. (It does provide a little syntax for method invocation
- though. More on that later.) A method expects its first argument to be
- the object (reference) or package (string) it is being invoked on. There
- are just two types of methods, which we'll call class and instance.
- (Sometimes you'll hear these called static and virtual, in honor of the
- two C++ method types they most closely resemble.)
-
- A class method expects a class name as the first argument. It provides
- functionality for the class as a whole, not for any individual object
- belonging to the class. Constructors are typically class methods. Many
- class methods simply ignore their first argument, because they already
- know what package they're in, and don't care what package they were
- invoked via. (These aren't necessarily the same, because class methods
- follow the inheritance tree just like ordinary instance methods.)
- Another typical use for class methods is to look up an object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
- An instance method expects an object reference as its first argument.
- Typically it shifts the first argument into a "self" or "this" variable,
- and then uses that as an ordinary reference.
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
-
-
- PPPPaaaaggggeeee 4444
-
-
-
-
-
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- MMMMeeeetttthhhhoooodddd IIIInnnnvvvvooooccccaaaattttiiiioooonnnn
-
- There are two ways to invoke a method, one of which you're already
- familiar with, and the other of which will look familiar. Perl 4 already
- had an "indirect object" syntax that you use when you say
-
- print STDERR "help!!!\n";
-
- This same syntax can be used to call either class or instance methods.
- We'll use the two methods defined above, the class method to lookup an
- object reference and the instance method to print out its attributes.
-
- $fred = find Critter "Fred";
- display $fred 'Height', 'Weight';
-
- These could be combined into one statement by using a BLOCK in the
- indirect object slot:
-
- display {find Critter "Fred"} 'Height', 'Weight';
-
- For C++ fans, there's also a syntax using -> notation that does exactly
- the same thing. The parentheses are required if there are any arguments.
-
- $fred = Critter->find("Fred");
- $fred->display('Height', 'Weight');
-
- or in one statement,
-
- Critter->find("Fred")->display('Height', 'Weight');
-
- There are times when one syntax is more readable, and times when the
- other syntax is more readable. The indirect object syntax is less
- cluttered, but it has the same ambiguity as ordinary list operators.
- Indirect object method calls are parsed using the same rule as list
- operators: "If it looks like a function, it is a function". (Presuming
- for the moment that you think two words in a row can look like a function
- name. C++ programmers seem to think so with some regularity, especially
- when the first word is "new".) Thus, the parentheses of
-
- new Critter ('Barney', 1.5, 70)
-
- are assumed to surround ALL the arguments of the method call, regardless
- of what comes after. Saying
-
- new Critter ('Bam' x 2), 1.4, 45
-
- would be equivalent to
-
- Critter->new('Bam' x 2), 1.4, 45
-
- which is unlikely to do what you want.
-
-
-
-
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-
-
-
-
-
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- There are times when you wish to specify which class's method to use. In
- this case, you can call your method as an ordinary subroutine call, being
- sure to pass the requisite first argument explicitly:
-
- $fred = MyCritter::find("Critter", "Fred");
- MyCritter::display($fred, 'Height', 'Weight');
-
- Note however, that this does not do any inheritance. If you wish merely
- to specify that Perl should _S_T_A_R_T looking for a method in a particular
- package, use an ordinary method call, but qualify the method name with
- the package like this:
-
- $fred = Critter->MyCritter::find("Fred");
- $fred->MyCritter::display('Height', 'Weight');
-
- If you're trying to control where the method search begins _a_n_d you're
- executing in the class itself, then you may use the SUPER pseudo class,
- which says to start looking in your base class's @ISA list without having
- to name it explicitly:
-
- $self->SUPER::display('Height', 'Weight');
-
- Please note that the SUPER:: construct is meaningful _o_n_l_y within the
- class.
-
- Sometimes you want to call a method when you don't know the method name
- ahead of time. You can use the arrow form, replacing the method name
- with a simple scalar variable containing the method name:
-
- $method = $fast ? "findfirst" : "findbest";
- $fred->$method(@args);
-
-
- DDDDeeeeffffaaaauuuulllltttt UUUUNNNNIIIIVVVVEEEERRRRSSSSAAAALLLL mmmmeeeetttthhhhooooddddssss
-
- The UNIVERSAL package automatically contains the following methods that
- are inherited by all other classes:
-
- isa(CLASS)
- isa returns _t_r_u_e if its object is blessed into a subclass of CLASS
-
- isa is also exportable and can be called as a sub with two arguments.
- This allows the ability to check what a reference points to. Example
-
- use UNIVERSAL qw(isa);
-
- if(isa($ref, 'ARRAY')) {
- #...
- }
-
-
-
-
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-
-
-
- can(METHOD)
- can checks to see if its object has a method called METHOD, if it
- does then a reference to the sub is returned, if it does not then
- _u_n_d_e_f is returned.
-
- VERSION( [NEED] )
- VERSION returns the version number of the class (package). If the
- NEED argument is given then it will check that the current version
- (as defined by the $VERSION variable in the given package) not less
- than NEED; it will die if this is not the case. This method is
- normally called as a class method. This method is called
- automatically by the VERSION form of use.
-
- use A 1.2 qw(some imported subs);
- # implies:
- A->VERSION(1.2);
-
-
- NNNNOOOOTTTTEEEE:::: can directly uses Perl's internal code for method lookup, and isa
- uses a very similar method and cache-ing strategy. This may cause strange
- effects if the Perl code dynamically changes @ISA in any package.
-
- You may add other methods to the UNIVERSAL class via Perl or XS code.
- You do not need to use UNIVERSAL in order to make these methods available
- to your program. This is necessary only if you wish to have isa
- available as a plain subroutine in the current package.
-
- DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
-
- When the last reference to an object goes away, the object is
- automatically destroyed. (This may even be after you exit, if you've
- stored references in global variables.) If you want to capture control
- just before the object is freed, you may define a DESTROY method in your
- class. It will automatically be called at the appropriate moment, and
- you can do any extra cleanup you need to do. Perl passes a reference to
- the object under destruction as the first (and only) argument. Beware
- that the reference is a read-only value, and cannot be modified by
- manipulating $_[0] within the destructor. The object itself (i.e. the
- thingy the reference points to, namely ${$_[0]}, @{$_[0]}, %{$_[0]} etc.)
- is not similarly constrained.
-
- If you arrange to re-bless the reference before the destructor returns,
- perl will again call the DESTROY method for the re-blessed object after
- the current one returns. This can be used for clean delegation of object
- destruction, or for ensuring that destructors in the base classes of your
- choosing get called. Explicitly calling DESTROY is also possible, but is
- usually never needed.
-
- Do not confuse the foregoing with how objects _C_O_N_T_A_I_N_E_D in the current
- one are destroyed. Such objects will be freed and destroyed
- automatically when the current object is freed, provided no other
- references to them exist elsewhere.
-
-
-
- PPPPaaaaggggeeee 7777
-
-
-
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-
-
-
- WWWWAAAARRRRNNNNIIIINNNNGGGG
-
- While indirect object syntax may well be appealing to English speakers
- and to C++ programmers, be not seduced! It suffers from two grave
- problems.
-
- The first problem is that an indirect object is limited to a name, a
- scalar variable, or a block, because it would have to do too much
- lookahead otherwise, just like any other postfix dereference in the
- language. (These are the same quirky rules as are used for the
- filehandle slot in functions like print and printf.) This can lead to
- horribly confusing precedence problems, as in these next two lines:
-
- move $obj->{FIELD}; # probably wrong!
- move $ary[$i]; # probably wrong!
-
- Those actually parse as the very surprising:
-
- $obj->move->{FIELD}; # Well, lookee here
- $ary->move->[$i]; # Didn't expect this one, eh?
-
- Rather than what you might have expected:
-
- $obj->{FIELD}->move(); # You should be so lucky.
- $ary[$i]->move; # Yeah, sure.
-
- The left side of ``->'' is not so limited, because it's an infix
- operator, not a postfix operator.
-
- As if that weren't bad enough, think about this: Perl must guess _a_t
- _c_o_m_p_i_l_e _t_i_m_e whether name and move above are functions or methods.
- Usually Perl gets it right, but when it doesn't it, you get a function
- call compiled as a method, or vice versa. This can introduce subtle bugs
- that are hard to unravel. For example, calling a method new in indirect
- notation--as C++ programmers are so wont to do--can be miscompiled into a
- subroutine call if there's already a new function in scope. You'd end up
- calling the current package's new as a subroutine, rather than the
- desired class's method. The compiler tries to cheat by remembering
- bareword requires, but the grief if it messes up just isn't worth the
- years of debugging it would likely take you to to track such subtle bugs
- down.
-
- The infix arrow notation using ``->'' doesn't suffer from either of these
- disturbing ambiguities, so we recommend you use it exclusively.
-
- SSSSuuuummmmmmmmaaaarrrryyyy
-
- That's about all there is to it. Now you need just to go off and buy a
- book about object-oriented design methodology, and bang your forehead
- with it for the next six months or so.
-
-
-
-
-
- PPPPaaaaggggeeee 8888
-
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-
-
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- TTTTwwwwoooo----PPPPhhhhaaaasssseeeedddd GGGGaaaarrrrbbbbaaaaggggeeee CCCCoooolllllllleeeeccccttttiiiioooonnnn
-
- For most purposes, Perl uses a fast and simple reference-based garbage
- collection system. For this reason, there's an extra dereference going
- on at some level, so if you haven't built your Perl executable using your
- C compiler's -O flag, performance will suffer. If you _h_a_v_e built Perl
- with cc -O, then this probably won't matter.
-
- A more serious concern is that unreachable memory with a non-zero
- reference count will not normally get freed. Therefore, this is a bad
- idea:
-
- {
- my $a;
- $a = \$a;
- }
-
- Even thought $a _s_h_o_u_l_d go away, it can't. When building recursive data
- structures, you'll have to break the self-reference yourself explicitly
- if you don't care to leak. For example, here's a self-referential node
- such as one might use in a sophisticated tree structure:
-
- sub new_node {
- my $self = shift;
- my $class = ref($self) || $self;
- my $node = {};
- $node->{LEFT} = $node->{RIGHT} = $node;
- $node->{DATA} = [ @_ ];
- return bless $node => $class;
- }
-
- If you create nodes like that, they (currently) won't go away unless you
- break their self reference yourself. (In other words, this is not to be
- construed as a feature, and you shouldn't depend on it.)
-
- Almost.
-
- When an interpreter thread finally shuts down (usually when your program
- exits), then a rather costly but complete mark-and-sweep style of garbage
- collection is performed, and everything allocated by that thread gets
- destroyed. This is essential to support Perl as an embedded or a
- multithreadable language. For example, this program demonstrates Perl's
- two-phased garbage collection:
-
- #!/usr/bin/perl
- package Subtle;
-
-
-
-
-
-
-
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- PPPPaaaaggggeeee 9999
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- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- sub new {
- my $test;
- $test = \$test;
- warn "CREATING " . \$test;
- return bless \$test;
- }
-
- sub DESTROY {
- my $self = shift;
- warn "DESTROYING $self";
- }
-
- package main;
-
- warn "starting program";
- {
- my $a = Subtle->new;
- my $b = Subtle->new;
- $$a = 0; # break selfref
- warn "leaving block";
- }
-
- warn "just exited block";
- warn "time to die...";
- exit;
-
- When run as /_t_m_p/_t_e_s_t, the following output is produced:
-
- starting program at /tmp/test line 18.
- CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
- CREATING SCALAR(0x8e57c) at /tmp/test line 7.
- leaving block at /tmp/test line 23.
- DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
- just exited block at /tmp/test line 26.
- time to die... at /tmp/test line 27.
- DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
-
- Notice that "global destruction" bit there? That's the thread garbage
- collector reaching the unreachable.
-
- Objects are always destructed, even when regular refs aren't and in fact
- are destructed in a separate pass before ordinary refs just to try to
- prevent object destructors from using refs that have been themselves
- destructed. Plain refs are only garbage-collected if the destruct level
- is greater than 0. You can test the higher levels of global destruction
- by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
- -DDEBUGGING was enabled during perl build time.
-
- A more complete garbage collection strategy will be implemented at a
- future date.
-
-
-
-
-
- PPPPaaaaggggeeee 11110000
-
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-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- In the meantime, the best solution is to create a non-recursive container
- class that holds a pointer to the self-referential data structure.
- Define a DESTROY method for the containing object's class that manually
- breaks the circularities in the self-referential structure.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- A kinder, gentler tutorial on object-oriented programming in Perl can be
- found in the _p_e_r_l_t_o_o_t manpage. You should also check out the _p_e_r_l_b_o_t
- manpage for other object tricks, traps, and tips, as well as the
- _p_e_r_l_m_o_d_l_i_b manpage for some style guides on constructing both modules and
- classes.
-
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- PPPPaaaaggggeeee 11111111
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